Skip to content
Wednesday, October 14, 2026
Explore in-depth articles and analyses on contemporary soci…

Three Pokemon Titles That Didn't Get the Adoration They Warranted

In the wake of a glimpse of world peace courtesy of Pokémon Go, it's beyond doubt that the creature-catching series is about as popular gaming titles around. The iconic Pikachu is just as famous as Disney's mascot, perhaps even more. The ongoing excitement around card prices ensures almost daily Pokemon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a few million copies. Remarkably, unofficial Pokémon games go viral annually.

However in spite of that ubiquity and fame, there are still Pokémon games that remain underappreciated. These represent games that failed to receive their fair shake, or were overshadowed under the hype of the mainline series. These are Pokémon games released on ill-fated platforms or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they ever got sequels or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Chill Precursor

Too many Pokémon games emphasize the battling aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with owning a companion. Admittedly, there are small features like these in recent entries—players may play with your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch noted Ranch was a poor if not truly ugly game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

True to its title, the game takes place on a farm where your personal Miis—imagine this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.

Ranch came out long before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the proliferation of idle games, and the video playthrough normalization of watching games you aren't playing. Most people never realized that Ranch's proposal to observe your critters as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so remarkable, there's a live stream focused on running the game 24/7. The individual who operates the channel maintains that, after almost twenty years of playing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Tactical Board Game Lost

Did you know that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

These poor design choices obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and content in general," a user declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique board structure made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting eyesore.

Pokemon: Magikarp Jump: The Absurd Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season rolls around.


Given dozens of core games and derivative titles, chances are that I omitted that one Pokémon game you totally love but argue that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection despite argu

About the author

Bradley Gilmore

A sociologist and writer with over a decade of experience researching urban communities and digital culture across Europe.

Report Society Blog

Type to search articles.